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Does symmetry matter for speed? Study finds Usain Bolt may have asymmetrical running gait

A new method for assessing patterns of ground-force application suggests the right and left legs of the world’s fastest man may perform differently, defying current scientific assumptions about running speed.

World champion sprinter Usain Bolt may have an asymmetrical running gait, according to data recently presented by researchers from Southern Methodist University, Dallas.

While not noticeable to the naked eye, Bolt’s potential asymmetry emerged after SMU researchers assessed the running mechanics of the world’s fastest man.

The analysis thus far suggests that Bolt’s mechanics may vary between his left leg and his right, said Andrew Udofa, a biomechanics researcher in the SMU Locomotor Performance Laboratory.

The existence of an unexpected and potentially significant asymmetry in the fastest human runner ever would help scientists better understand the basis of maximal running speeds. Running experts generally assume asymmetry impairs performance and slows runners down.

“Our observations raise the immediate scientific question of whether a lack of symmetry represents a personal mechanical optimization that makes Bolt the fastest sprinter ever or exists for reasons yet to be identified,” said Udofa, a member of the research team.

The SMU Locomotor Lab, led by Peter Weyand, focuses on the mechanical basis of human performance. The group includes physicist and engineer Laurence Ryan, an expert in force and motion analysis, and doctoral researcher Udofa.

The intriguing possibility of Bolt’s asymmetry emerged after the SMU researchers decided to assess his pattern of ground-force application — literally how hard and fast each foot hits the ground. To do so they measured the “impulse” for each foot.

Impulse is a combination of the amount of force applied to the ground multiplied by the time of foot-ground contact.

“The manner in which Bolt achieves his impulses seems to vary from leg to leg,” Udofa said. “Both the timing and magnitude of force application differed between legs in the steps we have analyzed so far.”

Impulse matters because that’s what determines a runner’s time in the air between steps.

“If a runner has a smaller impulse, they don’t get as much aerial time,” Weyand said. “Our previous published research has shown greater ground forces delivered in shorter periods of foot-ground contact are necessary to achieve faster speeds. This is true in part because aerial times do not differ between fast and slow runners at their top speeds. Consequently, the combination of greater ground forces and shorter contact times is characteristic of the world’s fastest sprinters.”

The researchers didn’t test Bolt in the SMU lab. Instead, they used a new motion-based method to assess the patterns of ground-force application. They analyzed Bolt and other elite runners using existing high-speed race footage available from NBC Universal Sports. The runners were competing in the 2011 Diamond League race at the World Athletics Championships in Monaco.

Udofa analyzed 20 of Bolt’s steps from the Monaco race, averaging data from 10 left and 10 right.

The researchers relied upon foot-ground contact time, aerial time, running velocity and body mass to determine the ground reaction forces using the new method, made possible by the “two-mass model” of running mechanics.

Runners typically run on a force-instrumented treadmill or force plates for research examining running ground-reaction forces. However, the two-mass model method provides a tool that enables motion-based assessments of ground reaction forces without direct force measurements.

“There are new avenues of research the model may make possible because direct-force measurements are not required,” Weyand said. “These include investigations of the importance of symmetry for sprinting performance. The two-mass model may facilitate the acquisition of data from outside the lab to help us better address these kinds of questions.”

Udofa presented the findings at the 35th International Conference on Biomechanics in Sport in Cologne, Germany. His presentation, “Ground Reaction Forces During Competitive Track Events: A Motion Based Assessment Method,” was delivered June 18.

Two-mass model relies on basic motion data
SMU researchers developed the concise two-mass model as a simplified way to predict the entire pattern of force on the ground — from impact to toe-off — with very basic motion data.

The model integrates classic physics and human anatomy to link the motion of individual runners to their patterns of force on the ground.

It provides accurate predictions of the ground force vs. time patterns throughout each instant of the contact period, regardless of limb mechanics, foot-strike type or running speed.

The two-mass model is substantially less complex than other scientific models that explain patterns of ground force application during running. Most existing models are more elaborate in relying on 14 or more variables, many of which are less clearly linked to the human body.

“The two-mass model provides us with a new tool for assessing the crucial early portion of foot-ground contact that is so important for sprinting performance,” said Udofa. “The model advances our ability to assess the impact-phase force and time relationships from motion data only.”

The two-mass model was developed in SMU’s Locomotor Performance Laboratory by Kenneth P. Clark, now an assistant professor in the Department of Kinesiology at West Chester University, West Chester, Pa.; Ryan, a physicist and research engineer at SMU’s Locomotor Performance Laboratory; and Weyand.

The researchers described the two-mass model earlier this year in the Journal of Experimental Biology in their article, “A general relationship links gait mechanics and running ground reaction forces.” It’s available at bitly, http://bit.ly/2jKUCSq.

Support for the research came from the U.S. Army Medical Research and Materiel Command.

Weyand is Glenn Simmons Professor of Applied Physiology and professor of biomechanics in the Department of Applied Physiology & Wellness in SMU’s Annette Caldwell Simmons School of Education & Human Development. — Margaret Allen, SMU

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SMU chemist wins prestigious NSF Career Award

Alex Lippert’s research uses chemistry to develop affordable, glowing internal imaging techniques

SMU chemist Alex Lippert has received a prestigious National Science Foundation Career Award, expected to total $611,000 over five years, to fund his research into alternative internal imaging techniques.

NSF Career Awards are given to tenure-track faculty members who exemplify the role of teacher-scholars through outstanding research, excellent education and the integration of education and research in American colleges and universities.

Lippert, an assistant professor in the Department of Chemistry in SMU’s Dedman College of Humanities and Sciences, is an organic chemist and adviser to four doctoral students and five undergraduates who assist in his research.

Lippert’s team develops synthetic organic compounds that glow in reaction to certain conditions. For example, when injected into a mouse’s tumor, the compounds luminesce in response to the cancer’s pH and oxygen levels. Place that mouse in a sealed dark box with a sensitive CCD camera that can detect low levels of light, and images can be captured of the light emanating from the mouse’s tumor.

“We are developing chemiluminescent imaging agents, which basically amounts to a specialized type of glow-stick chemistry,” Lippert says. “We can use this method to image the insides of animals, kind of like an MRI, but much cheaper and easier to do.”

Lippert says the nearest-term application of the technique might be in high-volume pre-clinical animal imaging, but eventually the technique could be applied to provide low-cost internal imaging in the developing world, or less costly imaging in the developed world.

But first, there are still a few ways the technique can be improved, and that’s where Lippert says the grant will come in handy.

“In preliminary studies, we needed to directly inject the compound into the tumor to see the chemistry in the tumor,” Lippert says. “One thing that’s funded by this grant is intravenous injection capability, where you inject a test subject and let the agent distribute through the body, then activate it in the tumor to see it light up.”

Another challenge the team will use the grant to explore is making a compound that varies by color instead of glow intensity when reacting to cancer cells. This will make it easier to read images, which can sometimes be buried under several layers of tissue, making the intensity of the glow difficult to interpret.

“We’re applying the method to tumors now, but you could use similar designs for other types of tissues,” Lippert says. “The current compound reacts to oxygen levels and pH, which are important in cancer biology, but also present in other types of biology, so it can be more wide-ranging than just looking at cancer.”

“This grant is really critical to our ability to continue the research going forward,” Lippert adds. “This will support the reagents and supplies, student stipends, and strengthen our collaboration with UT Southwestern Medical Center. Having that funding secure for five years is really nice because we can now focus our attention on the actual science instead of writing grants. It’s a huge step forward in our research progress.”

Lippert joined SMU in 2012. He was a postdoctoral researcher at the University of California, Berkeley, from 2009-12, earned his Ph.D. at the University of Pennsylvania in 2008 and earned a Bachelor of Science at the California Institute of Technology in 2003.

The National Science Foundation (NSF) is an independent federal agency created by Congress in 1950 “to promote the progress of science; to advance the national health, prosperity, and welfare; to secure the national defense…” NSF is the funding source for approximately 24 percent of all federally supported basic research conducted by America’s colleges and universities. — Kenny Ryan, SMU

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Dallas Innovates: SMU Researchers, Gamers Partner on Cancer Research

Adding the processor power of the network of “Minecraft” gamers could double the amount of computer power devoted to the SMU research project.

Reporter Lance Murray with Dallas Innovates reported on the research of biochemistry professors Pia Vogel and John Wise in the SMU Department of Biological Sciences, and Corey Clark, deputy director of research at SMU Guildhall.

The researchers are leading an SMU assault on cancer in partnership with fans of the popular best-selling video game “Minecraft.”

They are partnering with the world’s vast network of gamers in hopes of discovering a new cancer-fighting drug. Vogel and Wise expect deep inroads in their quest to narrow the search for chemical compounds that improve the effectiveness of chemotherapy drugs.

A boost in computational power by adding crowdsourcing may help the researchers narrow their search.

The Dallas Innovates article, “SMU Researchers, Gamers Partner on Cancer Research,” published June 5, 2017.

Read the full story.

EXCERPT:

By Lance Murray
Dallas Innovates

Game developers and researchers at SMU are partnering with a worldwide network of gamers who play the popular game in a crowdsourcing effort to beat the disease.

The project is being led by biochemistry professors Pia Vogel and John Wise of the SMU Department of Biological Sciences, and Corey Clark, deputy director of research at SMU Guildhall, the university’s graduate video game development program.

“Crowdsourcing as well as computational power may help us narrow down our search and give us better chances at selecting a drug that will be successful,” Vogel said in a release. “And gamers can take pride in knowing they’ve helped find answers to an important medical problem.”

Vogel and Wise have been utilizing the university’s ManeFrame supercomputer, one of the most powerful academic supercomputers in the country, to sort through millions of compounds that potentially could work in the fight against cancer.

Now, they’re going to try crowdsourced computing.

The researchers believe that the network of gamers will be able to crunch massive amounts of data during routine game play by pooling two weapons — human intuition and the massive computing power of the networked gaming machine processors.

Adding gamers could double processing power
That should more than double the amount of processing power aimed at their research problem.

“If we take a small percentage of the computing power from 25,000 gamers playing our mod we can match ManeFrame’s 120 teraflops of processing power,” said Clark, who is also an adjunct research associate professor in the Department of Biological Sciences.

“Integrating with the ‘Minecraft’ community should allow us to double the computing power of [SMU’s] supercomputer.”

The research labs of Vogel and Wise are part of the Center for Drug Discovery, Design, and Delivery in SMU’s Dedman College, whose mission is a multidisciplinary focus for scientific research that targets medically important problems in human health, the release said.

According to SMU, the research is partly funded by the National Institutes of Health.

The researchers narrowed a group of compounds that show potential for alleviating the issue of chemotherapy failure after repeated use.

Using gamers in research has happened before
Using human gamers to enhance data-driven research has been done before with success and is a growing practice.

Vogel cited the video game “Foldit.”

Read the full story.

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SMU Guildhall and cancer researchers level up to tap human intuition of video gamers in quest to beat cancer

Massive computational power of online “Minecraft” gaming community bests supercomputers

Video gamers have the power to beat cancer, according to cancer researchers and video game developers at Southern Methodist University, Dallas.

SMU researchers and game developers are partnering with the world’s vast network of gamers in hopes of discovering a new cancer-fighting drug.

Biochemistry professors Pia Vogel and John Wise in the SMU Department of Biological Sciences, and Corey Clark, deputy director of research at SMU Guildhall, are leading the SMU assault on cancer in partnership with fans of the popular best-selling video game “Minecraft.”

Vogel and Wise expect deep inroads in their quest to narrow the search for chemical compounds that improve the effectiveness of chemotherapy drugs.

“Crowdsourcing as well as computational power may help us narrow down our search and give us better chances at selecting a drug that will be successful,” said Vogel. “And gamers can take pride in knowing they’ve helped find answers to an important medical problem.”

Up to now, Wise and Vogel have tapped the high performance computing power of SMU’s Maneframe, one of the most powerful academic supercomputers in the nation. With ManeFrame, Wise and Vogel have sorted through millions of compounds that have the potential to work. Now, the biochemists say, it’s time to take that research to the next level — crowdsourced computing.

A network of gamers can crunch massive amounts of data during routine gameplay by pairing two powerful weapons: the best of human intuition combined with the massive computing power of networked gaming machine processors.

Taking their research to the gaming community will more than double the amount of machine processing power attacking their research problem.

“With the distributed computing of the actual game clients, we can theoretically have much more computing power than even the supercomputer here at SMU,” said Clark, also adjunct research associate professor in the Department of Biological Sciences. SMU Guildhall in March was named No. 1 among the Top 25 Top Graduate Schools for Video Game Design by The Princeton Review.

“If we take a small percentage of the computing power from 25,000 gamers playing our mod we can match ManeFrame’s 120 teraflops of processing power,” Clark said. “Integrating with the ‘Minecraft’ community should allow us to double the computing power of that supercomputer.”

Even more importantly, the gaming community adds another important component — human intuition.

Wise believes there’s a lot of brainpower eager to be tapped in the gaming community. And human brains, when tackling a problem or faced with a challenge, can make creative and intuitive leaps that machines can’t.

“What if we learn things that we never would have learned any other way? And even if it doesn’t work it’s still a good idea and the kids will still get their endorphin kicks playing the game,” Wise said. “It also raises awareness of the research. Gamers will be saying ‘Mom don’t tell me to go to bed, I’m doing scientific research.”

The Vogel and Wise research labs are part of the Center for Drug Discovery, Design and Delivery (CD4) in SMU’s Dedman College. The center’s mission is a novel multi-disciplinary focus for scientific research targeting medically important problems in human health. Their research is funded in part by the National Institutes of Health.

The research question in play
Vogel and Wise have narrowed a group of compounds that show promise for alleviating the problem of chemotherapy failure after repeated use. Each one of those compounds has 50 to 100 — or even more — characteristics that contribute to their efficacy.

“Corey’s contribution will hopefully tell us which dozen perhaps of these 100 characteristics are the important ones,” Vogel said. “Right now of those 100 characteristics, we don’t know which ones are good ones. We want to see if there’s a way with what we learn from Corey’s gaming system to then apply what we learn to millions of other compounds to separate the wheat from the chaff.”

James McCormick — a fifth year Ph.D. student in cellular molecular biology who earned his doctoral degree this spring and is a researcher with the Center for Drug Discovery, Design and Delivery — produced the data set for Clark and Guildhall.

Lauren Ammerman, a first-year Ph.D. student in cellular and molecular biology and also working in the Center for Drug Discovery, Design and Delivery, is taking up the computational part of the project.

Machines can learn from human problem solving
Crowdsourcing video gamers to solve real scientific problems is a growing practice.

Machine learning and algorithms by themselves don’t always find the best solution, Clark said. There are already examples of researchers who for years sought answers with machine learning, then switched to actual human gamers.

Gamers take unstructured data and attack it with human problem-solving skills to quickly find an answer.

“So we’re combining both,” Clark said. “We’re going to have both computers and humans trying to find relationships and clustering the data. Each of those human decisions will also be supplied as training input into a deep neural network that is learning the ‘human heuristic’ — the technique and processes humans are using to make their decisions.”

Gamers already have proven they can solve research problems that have stymied scientists, says Vogel. She cites the video game “Foldit” created by the University of Washington specifically to unlock the structure of an AIDS-related enzyme.

Some other Games With A Purpose, as they’re called, have produced similar results. Humans outperform computers when it comes to tasks in the computational process that are particularly suited to the human intellect.

“With ‘Foldit,’ researchers worked on a problem for 15 years using machine learning techniques and were unable to find a solution,” Clark said. “Once they created the game, 57,000 players found a solution in three weeks.”

Modifying the “Minecraft” game and embedding research data inside
Gamers will access the research problem using the version of “Minecraft” they purchased, then install a “mod” or “plugin” — gamer jargon for modifying game code to expand a game’s possibilities — that incorporates SMUs research problem and was developed in accordance with “Minecraft” terms of service. Players will be fully aware of their role in the research, including ultimately leaderboards that show where players rank toward analyzing the data set in the research problem.

SMU is partnering with leaders in the large “Minecraft” modding community to develop a functioning mod by the end of 2017. The game will be heavily tested before release to the public the second quarter of 2018, Clark said.

The SMU “Minecraft” mod will incorporate a data processing and distributed computing platform from game technology company Balanced Media Technology (BMT), McKinney, Texas. BMT’s HEWMEN software platform executes machine-learning algorithms coupled with human guided interactions. It will integrate Wise and Vogel’s research directly into the SMU “Minecraft” mod.

SMU Guildhall will provide the interface enabling modders to develop their own custom game mechanic that visualizes and interacts with the research problem data within the “Minecraft” game environment. Guildhall research is funded in part by Balanced Media Technology.

“We expect to have over 25,000 people continuously online during our testing period,” Clark said. “That should probably double the computing power of the supercomputer here.”

That many players and that much computing power is a massive resource attacking the research problem, Wise said.

“The SMU computational system has 8,000 computer cores. Even if I had all of ManeFrame to myself, that’s still less computing and brainpower than the gaming community,” he said. “Here we’ve got more than 25,000 different brains at once. So even if 24,000 don’t find an answer, there are maybe 1,000 geniuses playing ‘Minecraft’ that may find a solution. This is the most creative thing I’ve heard in a long time.” — Margaret Allen, SMU

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Nation’s electric grid — a complex mathematical system — is dramatically changing

Deregulation of the U.S. electric markets, the emergence of renewable sources of energy and new technologies means there are large risks to the grid.

Our nation’s electric grid is changing dramatically due to deregulation of electric markets, the introduction of renewable sources of energy such as solar and wind power, and the emergence of new technologies such as the smart grid and electric cars, according to Barry Lee, an associate professor in the Department of Mathematics at Southern Methodist University, Dallas.

“Such changes can lead to large risks in the grid, which are not very well understood,” said Lee, whose research addresses the issue.

The electric power grid is a complex mathematical system. In fact, some components of the emergent grid (for example, faster than real-time analysis of enormous amounts of collected data) have yet to be mathematically formulated, according to Lee in a report to the National Science Foundation. Collaboration between power grid engineers and mathematicians/statisticians will be beneficial for the design of low-risk, highly resilient systems.

Lee’s research goal is to mathematically analyze the stability and the effects of stochasticity — randomness created by renewable energy and new technologies — in the emerging power grid.

“I’m analyzing the mathematical equations governing the power grid, and modifications to them to handle the emerging grid, and developing computational algorithms to permit fast and accurate numerical simulations,” he said.

Lee collaborates on a grant project at the non-profit Argonne National Laboratory, Multifaceted Mathematics for Complex Energy Systems, which is funded by the U.S. Department of Energy’s Office of Advanced Scientific Computing Research. Argonne is operated by the University of Chicago for the DOE.

He and other mathematics researchers presented in February at the University of Wisconsin about the progress they’ve made over the past four years to address the power grid challenge.

“One of the problems in modeling power grids is the large number of equations that must be solved, and solved almost at real time, to react quickly enough to ameliorate instabilities of the power flow,” said Lee, who co-authored a 2014 DOE IEEE paper On the Configuration of the US Western Interconnection Voltage Stability Boundary.

To tackle that job, the Department of Energy is drawing on a broad range of research scientists from three Department of Energy labs and numerous universities, including SMU’s Lee.

His DOE presentation in February focused on model-reduction.

“The goal is to mathematically analyze and develop mathematical algorithms for solving power grid problems,” Lee said. “The idea is to take these large systems of equations, which model the physics, and reduce them to a much smaller size, for example from 10,000 equations to 500, but to do this in a systematic way in order to retain the physics in the smaller system. I presented a mathematical way to systematically derive these reduced models, based on stability conditions that must be preserved.”

Collaboration will be beneficial
Changes in the grid will affect the quality of delivered electric power to the consumer and will pose new risks and alter the resiliency of the power grid system. To understand and mitigate these risks and to strengthen the resiliency, mathematical and statistical techniques will be invaluable, according to National Science Foundation officials. The NSF brought together mathematicians and statisticians in 2015 for a workshop on the challenges to the electric grid.

Lee co-organized a 2015 NSF workshop and accompanying report on the issue: Risk and Resiliency of the Electric Power Grid: Mathematical and Statistical Challenges.

“Collaboration between power grid engineers and mathematicians/statisticians will be beneficial for the design of low-risk, highly resilient systems,” Lee and his co-author concluded.

Lee collaborates with mathematicians, engineers and physicists at the Lawrence Livermore, Pacific Northwest, and Argonne National Laboratories. For the past 15 years he has been affiliated with several Department of Energy national laboratories.

His research focuses on the mathematical modeling, numerical algorithmic development and scientific computing of large-scale industrial and laboratory applications. The NSF has featured Lee in an article about NSF-funded research on the grid:

Lee realizes that the power grid of today and the emerging grid of the future will be far different from those in 1965, and with those changes come new vulnerabilities. “One of the biggest vulnerabilities arises from instability of the grid. Moreover, a more recent vulnerability is cybersecurity because the power grid is online,” he said. […]

[…] Lee’s NSF-funded mathematical research develops models that include large systems of equations describing the angles and voltage magnitudes in the flow of electricity. By introducing cutting-edge mathematics and new algorithms to collaborating power engineers, he’s able to help them better prepare for potential surges and system ruptures and maintain a stable power grid.
Click to read the full NSF article.

Central to Lee’s research is development of schemes that deliver optimal computational efficiency on serial and large-scale parallel computer platforms. Thus, an essential component of his research is computational linear algebra, particularly scalable multigrid and multilevel methods.

His current research interests include efficient methods for the Boltzmann transport equation (neutron/photon transport), Maxwell equations (fusion), equations of elasticity (structural designs), general coupled systems of elliptic partial differential equations (multi-physics and uncertainty quantification), and large systems of algebraic-differential equations (electric power grid networks).