The Day Ice Cream Stood Still

An update from Trevor, a member of the Guildhall at SMU team blogging for Gamasutra: The Day Ice Cream Stood Still is a 2D platforming puzzle game that was designed using the TorqueX 2D editor by a five-student team from The Guildhall at SMU. The game took ten weeks, using 60-hour man weeks from concept to completion and was developed for the PC using a console controller. This following is the post-mortem for The Day Ice Cream Stood Still. The Classic Mistakes in reference to Rapid Development by Steve McConnell describe what went well, what went wrong, and what we as a team learned from the development. What Went Well: 1. Avoiding Classic Mistake #1: Undermined Motivation If one thing was true of [...]