The University community is invited to attend the groundbreaking for the Gerald J. Ford Hall for Research and Innovation at 11:45 a.m. on Friday, February 22, at the site of the new facility on the corner of McFarlin Boulevard and Airline Road.
The new facility will serve as the home to SMU’s AT&T Center for Virtualization, the Dedman College Interdisciplinary Institute, high-performance computing and data science, the new innovative Visualization Lab and SMU Guildhall, the Hart eCenter’s top-ranked digital game design program.
Tag: Guildhall
Dallas business leaders Linda Wertheimer Hart ’65 and Milledge (Mitch) A. Hart, III have committed a significant gift to the Gerald J. Ford Research and Innovation Building at SMU. The new facility will house the University’s Linda and Mitch Hart eCenter, which includes SMU Guildhall, the world’s top-ranked graduate game design program. The building will be located on SMU’s main campus at the corner of McFarlin Boulevard and Airline Road.
“Thanks to the Harts’ generosity, we are one step closer to creating a world-class center for research and innovation on our campus,” said R. Gerald Turner, president of SMU. “We are excited about the synergies we’ll derive from bringing advanced computer programs together under one roof.”
In 2000, the Harts made a generous gift to establish the Hart eCenter, currently located at SMU-in-Plano, as well as to endow the eCenter’s directorship. The Hart eCenter focuses on interdisciplinary research, education and innovation; it is the first university-wide initiative focused on interactive network technologies created at a major research university. Reporting directly to SMU’s provost, the Hart eCenter uses this freedom and flexibility to promote thought leadership at the intersections of multiple fields and disciplines.
The Hart eCenter’s most visible manifestation is SMU Guildhall. Since its founding in 2003, the program has graduated more than 700 students, who now work at more than 250 video game studios around the world. SMU Guildhall offers both a Master of Interactive Technology in Digital Game Development degree and a Professional Certificate of Interactive Technology in Digital Game Development, with specializations in Art, Design, Production and Programming. In 2017 and 2018, the Guildhall has been named the world’s “No. 1 Graduate Program for Game Design” by The Princeton Review, based on a survey of 150 institutions in the United States, Canada and abroad that offer game design coursework and/or degrees.
Read more at SMU News.
Team named XPRIZE semifinalist
The SMU and Literacy Instruction for Texas (LIFT) team was named today one of eight semifinalists advancing in the $7 million Barbara Bush Foundation Adult Literacy XPRIZE presented by Dollar General Literacy Foundation. The XPRIZE is a global competition that challenges teams to develop mobile applications designed to increase literacy skills in adult learners.
SMU’s Simmons School of Education and Human Development and Guildhall graduate video game development program are working with LIFT to design an engaging, puzzle-solving smartphone game app to help adults develop literacy skills. The SMU and LIFT team, PeopleForWords, is one of 109 teams who entered the competition in 2016.
Drawing upon the education experts at SMU’s Simmons School, game developers at Guildhall and adult literacy experts at LIFT, the team developed “Codex: Lost Words of Atlantis. ” In the game, players become archeologists hunting for relics from the imagined once-great civilization of Atlantis. By deciphering the forgotten language of Atlantis, players develop and strengthen their own reading skills. The game targets English- and Spanish-speaking adults.
Read more at SMU News.
Crowdsourcing to beat cancer
Biochemistry professors Pia Vogel and John Wise in the SMU Department of Biological Sciences and Corey Clark, deputy director of research at SMU Guildhall, are leading the SMU assault on cancer in partnership with fans of the best-selling video game Minecraft.
Vogel and Wise expect deep inroads in their quest to narrow the search for chemical compounds that improve the effectiveness of chemotherapy drugs.
“Crowdsourcing as well as computational power may help us narrow down our search and give us better chances at selecting a drug that will be successful,” said Vogel. “And gamers can take pride in knowing they’ve helped find answers to an important medical problem.”
Up to now, Wise and Vogel have tapped the high performance computing power of SMU’s ManeFrame, one of the most powerful academic supercomputers in the nation, to sort through millions of compounds that have the potential to work. Now, the biochemists say, it’s time to take that research to the next level — crowdsourced computing.
A network of gamers can crunch massive amounts of data during routine gameplay by pairing two powerful weapons: the best of human intuition combined with the massive computing power of networked gaming machine processors.
Taking their research to the gaming community will more than double the amount of machine processing power attacking their research problem.
Read more at SMU Research.