firthy

05-23-2002, 03:39 PM

Hi,

I hope some math/physics guru can shed some light on this.

I'm currently making a pinball game, it's reasonably tight apart from the flippers....very shoddy! For the majority of the game I'm using bit101's(great site) method of tranlating co-ords to do the non vertical/horizontal reflections. The question is (i'm no expert) is how do i use this method of tranlation with an already rotating movie clip, taking into consideration the amount "leverage" (ie how far down the length of the flipper)is on the ball and how speed/vector/mass of the flipper effects the x and y velocities of the ball? Any kind of help on this would be much appreciated, or even a good book covering such issues. (i've already got flash super samuri). many thanks,

Firthy

I hope some math/physics guru can shed some light on this.

I'm currently making a pinball game, it's reasonably tight apart from the flippers....very shoddy! For the majority of the game I'm using bit101's(great site) method of tranlating co-ords to do the non vertical/horizontal reflections. The question is (i'm no expert) is how do i use this method of tranlation with an already rotating movie clip, taking into consideration the amount "leverage" (ie how far down the length of the flipper)is on the ball and how speed/vector/mass of the flipper effects the x and y velocities of the ball? Any kind of help on this would be much appreciated, or even a good book covering such issues. (i've already got flash super samuri). many thanks,

Firthy