Nov. 6, Elizabeth Storz-Stringer, director of academics at Guildhall, the videogame development school at SMU Dallas, for a piece advocating that the industry players reinstate gaming competitions to keep up-and-coming developers involved and creating new games. Published in Inside Sources under the heading Why Is the Video Game Industry Fretting ‘Game Over’ Trends? https://tinyurl.com/yc69vukx
Video games, the dominant market segment of the global media and entertainment industry, continue to eclipse film, television and music combined. According to the New Zoo 2024 Global Games Market report, which surveyed 35 countries, revenue is projected to grow by 2.1 percent yearly, amassing $187.7 billion. With the number of players expected to reach 3.42 billion — an increase of 4.5 percent — 2024’s positive momentum seems unstoppable.
Despite the significant revenue and consumer gains, game creators find themselves at an all-too-familiar crossroads. The industry’s recurring cycle of talent acquisitions, studio consolidations and publisher efficiency cutbacks have once again led to fewer companies having a disproportionate share of the successful game launches.
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