The Guildhall at SMU has announced the selection of 12 finalists in its inaugural Indie Game Challenge (IGC), cosponsored by the Academy of Interactive Arts & Sciences (AIAS) and GameStop.
The IGC finalists – six nonprofessional and six professional teams – are eligible for more than $350,000 in prizes and scholarships. The winners will be announced Feb. 19 at the AIAS’ D.I.C.E.™ (Design, Innovate, Communicate, Entertain) Summit at the Red Rock Resort & Casino in Las Vegas. Hosting the awards ceremony is Adam Sessler, host of G4’s “X-Play” and editor-in-chief of games content for G4tv.com.
All 12 finalists will have the opportunity to pursue potential commercial avenues for their games while at D.I.C.E. AIAS is arranging face-to-face meetings between the finalists and video game executives from publishers and developers such as Sony, Nintendo, Electronic Arts, Capcom, Microsoft, NAMCO/Bandai, THQ, Ubisoft and others.
The finalists are as follows:
Non-Professional Category (Game/Team)
• Climb to the Top of the Castle – TwO Bros. Games
• Dreamside Maroon – Terraced
• Galactic Arms Race – Galactic Arms Race
• Gear – Team 3
• Waker – Poof Productions
• zeit2 – Brightside Games
Professional Category (Game/Team)
• Aaaa! A Reckless Disregard for Gravity – Dejobaan Games, LLC
• Altitude – Nimbly Games
• Cogs – Lazy 8 Studios
• Fieldrunners – Subatomic Studios
• Miegakure – Marc ten Bosch
• Vessel – Strange Loop Games
For more information on the competition and to learn more about each finalist, visit www.indiegamechallenge.com.
• Visit the Guildhall at SMU online
• Read more about the Guildhall and the Indie Game Challenge
Due to overwhelming interest, organizers of the 2009 Indie Game Challenge – including The Guildhall at SMU – have announced that the entry deadline has been extended from Oct. 1 to Oct. 31, 2009.
Amateur and professional video game developers will compete for almost $300,000 in prizes and scholarships, including a $50,000 scholarship to the Guildhall. They will also get a chance to present their games to top publishers. Their pitch videos will be broadcast on GameStop.com and GameStop TV, where they will be seen by millions of gamers and be eligible for additional prize money and a special People’s Choice Award.
The Academy of Interactive Arts & Sciences and GameStop join the Guildhall as sponsors of the contest, which launched July 14. GameStop customers have seen the distinctive “Your Game Here” boxes and entry cards in stores throughout the summer.
New and previously developed games are eligible for entry so long as they have not been professionally published, in accordance with the complete rules found at www.indiegamechallenge.com. This includes the eligibility of games previously submitted to other awards competitions, whether or not those games received awards. Online or self-published games that have appeared in Apple’s iTunes Game Store may also be eligible so long as they are not from a major publisher.
Judging will be conducted by the Academy of Interactive Arts & Sciences after Oct. 31. Up to 12 finalist teams will be announced on or about Jan. 15, 2010, and up to five members of each finalist team will be flown to an awards reception Feb. 19, 2010, at the Red Rock Casino Resort Spa in Las Vegas.
The organizers expect a number of student entries from video game educational programs across the nation, says Peter Raad, Guildhall founder and executive director. “The Challenge provides a tangible opportunity for students across the country to bring their ideas to fruition while developing their aptitude for teamwork and collaboration,” he says. “We’re looking forward to seeing some of the fresh ideas these teams are capable of creating.”
For additional information, visit www.indiegamechallenge.com or e-mail email@example.com.
The nation’s largest and most sophisticated video game lounge opened in SMU’s Hughes-Trigg Student Center April 15. A full array of Wii’s, Playstations and Xboxes greet visitors to the University’s new M Lounge, an entertainment room for students.
The 36 game consoles were provided by the GameStop chain, headquartered just outside Dallas in Grapevine. And while the M Lounge provides free arcade action on campus, it also serves another purpose. Video game design students in The Guildhall at SMU now have a place to get instant feedback from fellow student gamers.
Watch local coverage of the M Lounge opening from The 33 News.
(Above, students jam to a Rock Band track in SMU’s new M Lounge. The room’s unique set-up allows players to face an audience as they perform game moves, with the game screen itself as a backdrop.)