What would be the impact if humans could harness the resources of massive online communities to fight disease? SMU faculty members have developed a technology that gives video gamers the power to fight disease through data – and the entire University community is invited to participate in its online launch.
Wise and Vogel have tapped the high-performance computing power of SMU’s Maneframe II, one of the most powerful academic supercomputers in the nation. Yet a network of gamers can crunch massive amounts of data during routine gameplay by pairing two powerful weapons: human intuition, and the massive computing power of networked gaming machine processors. Taking this research to the gaming community will more than double the amount of machine processing power attacking the problem.
Viewers can watch popular Minecraft streamers GhostfromTexas, Direwolf20, TangoTek and impulseSV demonstrate the high technology and the serious fun of games that help researchers fight disease. In addition, casual and committed gamers can join in through a modified version of the popular Minecraft “Bed Wars” designed to find new cancer therapies – all during regular gameplay.
Gary Brubaker, director of the Guildhall, Corey Clark, Guildhall deputy director for research, and John Wise, associate professor of biological sciences, gathered in Plano for a special Facebook Live event on Sept. 28, 2017. Watch their discussion of how their partnership has turned the popular game Minecraft into a vehicle for cancer research – and effectively doubled the computing power available for this work.
The massive computational power of an online gaming community has even more clout than supercomputers in the fight against cancer, according to SMU biochemical researchers and video game developers. The two groups are partnering with the world’s vast network of gamers in hopes of discovering a new cancer-fighting drug.
With 122 million copies of the game sold worldwide and more than 55 million active players each month as of February 2017, Vogel and Wise expect deep inroads in their quest to narrow the search for chemical compounds that improve the effectiveness of chemotherapy drugs.
“Crowdsourcing as well as computational power may help us narrow down our search and give us better chances at selecting a drug that will be successful,” said Vogel. “And gamers can take pride in knowing they’ve helped find answers to an important medical problem.”
Up to now, Wise and Vogel have tapped the high-performance computing power of SMU’s Maneframe, one of the most powerful academic supercomputers in the nation. With ManeFrame, Wise and Vogel have sorted through millions of compounds that have the potential to work. Now, the biochemists say, it’s time to take that research to the next level — crowdsourced computing.
A network of gamers can crunch massive amounts of data during routine gameplay by pairing two powerful weapons: the best of human intuition combined with the massive computing power of networked gaming machine processors.
Taking their research to the gaming community will more than double the amount of machine processing power attacking their research problem.
“With the distributed computing of the actual game clients, we can theoretically have much more computing power than even the supercomputer here at SMU,” said Clark, who is also an adjunct research associate professor in the Department of Biological Sciences. In March, SMU Guildhall was named No. 1 among the world’s Top 25 Graduate Schools for Video Game Design by The Princeton Review.
“If we take a small percentage of the computing power from 25,000 gamers playing our mod we can match ManeFrame’s 120 teraflops of processing power,” Clark said. “Integrating with the Minecraft community should allow us to double the computing power of that supercomputer.”
Even more importantly, the gaming community adds another important component — human intuition.
Wise believes there’s a lot of brainpower eager to be tapped in the gaming community. And human brains, when tackling a problem or faced with a challenge, can make creative and intuitive leaps that machines can’t.
“What if we learn things that we never would have learned any other way? And even if it doesn’t work it’s still a good idea and the kids will still get their endorphin kicks playing the game,” Wise said. “It also raises awareness of the research. Gamers will be saying ‘Mom, don’t tell me to go to bed, I’m doing scientific research.’”