Tune In: SMU students impress with the best in 2015 Global Student Entrepreneur Awards

Two SMU teams were among the five student firms selected to present their concepts in McCord Auditorium Monday, Nov. 16. The students competed for the 2015 regional Global Student Entrepreneur Awards, sponsored by the international Entrepreneurs’ Organization. The GSEA is a global competition for student entrepreneurs who actively run a business.

Both SMU teams are past winners of the University’s Big iDeas Pitch Contest. Eddie Allegra, Miguel QuimbarJack Reynolds and BioLum Sciences won in 2014 with their smartphone-based asthma detection system. The Fiddler rooftop wind turbine designed by Jonah KirbyCameron Buller, Alec Siems, Brendan Celii and Luke Oglesbee came up victorious in the 2015 competition.

The BioLum team, winners of Monday night’s GSEA contest, have already aced a string of competitions that include the RECESS Festival 2015 Pitch Competition in Los Angeles and SMU’s 2015 Big iDeas Business Plan Competition. They now proceed to the U.S. national competition in Miami; a victory there will mean a trip to Bangkok, Thailand for the GSEA Global Finals.

But Allegra, who has a personal history of living with asthma, hasn’t let the accolades obscure a higher purpose: “I want someone to come up to me and tell me how much better their life is because of what I’ve done,” he tells Myles Taylor of SMU News in this video.

Click the YouTube screen, or visit this link to watch the Global Student Entrepreneur Award video in a new windowvideo

> Read more about SMU’s Global Student Entrepreneur Award regional winners

SMU Guildhall graduate students compete at the 2014 Game Developers Conference in San Francisco

Intel University Games Showcase logoTwo teams of graduate students from The Guildhall at SMU will compete for cash prizes and gaming glory at the 2014 Game Developers Conference in San Francisco. Computing and game-hardware giant Intel® will host the Intel® University Games Showcase on Thursday, March 20, 2014 at the Marriott Marquis.

The SMU teams will demonstrate two distinct creations: Hymn of the Sands, an action-adventure whose story draws on Egyptian mythology; and the viral hit Kraven Manor, a horror-based puzzle game.

Joining the Guildhall groups at the invitation-only event will be teams from USC, Drexel, Carnegie Mellon, the University of Utah, UC-Santa Cruz, the Rochester Institute of Technology, the DigiPen Institute, and UCF’s Florida Interactive Entertainment Academy (FIEA).

The competitors will demonstrate their best projects running exclusively on Intel® graphics platforms, and a panel of industry luminaries will select those that demonstrate the best gameplay and the best visual quality.

Follow The Guildhall at SMU on Twitter @SMUGuildhall

Prizes will be awarded based on innovation in gameplay, game performance, immersiveness, art style, entertainment value, and quality in rendering, character design and user interface. In addition, Intel® will conduct live polling of the audience and display the results in real time as input to the judging panel.

The programs represented by the winning projects will each receive a $10,000 hardware grant from Intel®.

> Read updates from The Guildhall at GDC 2014 at SMU Adventures

Guildhall-sponsored Indie Game Challenge announces finalists

Your Game Here logoThe Guildhall at SMU has announced the selection of 12 finalists in its inaugural Indie Game Challenge (IGC), cosponsored by the Academy of Interactive Arts & Sciences (AIAS) and GameStop.

The IGC finalists – six nonprofessional and six professional teams – are eligible for more than $350,000 in prizes and scholarships. The winners will be announced Feb. 19 at the AIAS’ D.I.C.E.™ (Design, Innovate, Communicate, Entertain) Summit at the Red Rock Resort & Casino in Las Vegas. Hosting the awards ceremony is Adam Sessler, host of G4’s “X-Play” and editor-in-chief of games content for G4tv.com.

All 12 finalists will have the opportunity to pursue potential commercial avenues for their games while at D.I.C.E. AIAS is arranging face-to-face meetings between the finalists and video game executives from publishers and developers such as Sony, Nintendo, Electronic Arts, Capcom, Microsoft, NAMCO/Bandai, THQ, Ubisoft and others.

The finalists are as follows:

Non-Professional Category (Game/Team)
Climb to the Top of the Castle – TwO Bros. Games
Dreamside Maroon – Terraced
Galactic Arms Race – Galactic Arms Race
Gear – Team 3
Waker – Poof Productions
zeit2 – Brightside Games

Professional Category (Game/Team)
Aaaa! A Reckless Disregard for Gravity – Dejobaan Games, LLC
Altitude – Nimbly Games
Cogs – Lazy 8 Studios
Fieldrunners – Subatomic Studios
Miegakure – Marc ten Bosch
Vessel – Strange Loop Games

For more information on the competition and to learn more about each finalist, visit www.indiegamechallenge.com.

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Read more about the Guildhall and the Indie Game Challenge

Deadline extended for Guildhall’s Indie Game Challenge

'Your Game Here' logoDue to overwhelming interest, organizers of the 2009 Indie Game Challenge – including The Guildhall at SMU – have announced that the entry deadline has been extended from Oct. 1 to Oct. 31, 2009.

Amateur and professional video game developers will compete for almost $300,000 in prizes and scholarships, including a $50,000 scholarship to the Guildhall. They will also get a chance to present their games to top publishers. Their pitch videos will be broadcast on GameStop.com and GameStop TV, where they will be seen by millions of gamers and be eligible for additional prize money and a special People’s Choice Award.

The Academy of Interactive Arts & Sciences and GameStop join the Guildhall as sponsors of the contest, which launched July 14. GameStop customers have seen the distinctive “Your Game Here” boxes and entry cards in stores throughout the summer.

New and previously developed games are eligible for entry so long as they have not been professionally published, in accordance with the complete rules found at www.indiegamechallenge.com. This includes the eligibility of games previously submitted to other awards competitions, whether or not those games received awards. Online or self-published games that have appeared in Apple’s iTunes Game Store may also be eligible so long as they are not from a major publisher.

Judging will be conducted by the Academy of Interactive Arts & Sciences after Oct. 31. Up to 12 finalist teams will be announced on or about Jan. 15, 2010, and up to five members of each finalist team will be flown to an awards reception Feb. 19, 2010, at the Red Rock Casino Resort Spa in Las Vegas.

The organizers expect a number of student entries from video game educational programs across the nation, says Peter Raad, Guildhall founder and executive director. “The Challenge provides a tangible opportunity for students across the country to bring their ideas to fruition while developing their aptitude for teamwork and collaboration,” he says. “We’re looking forward to seeing some of the fresh ideas these teams are capable of creating.”

For additional information, visit www.indiegamechallenge.com or e-mail indiehelp@smu.edu.