The Sprint Retrospective Process in Practice: Iterating on Salvage Runner’s Successes and Mitigating Its Risks (Part Two)

An update from Ben, a member of the Guildhall at SMU team blogging for Gamasutra: Retrospective Report Sprint 2 - Proof of Concept Gameplay 10/29/2012 - 11/2/2012 1. Introduction The purpose of the Retrospective Report is to describe in detail the specific activities that were most effective and those that need adjustments prior to the sprint.  A goal of the document is to inform future sprint teams of the obstacles encountered during this release. Sprint 2 began on 10/29/2012 and went through 11/2/2012. 2. Release Overview Sprint 2 was the second and last Proof of Concept sprint before moving to Vertical Slice.   It contains: Voice overs scripts written and outsourced for auditions Implementation of placeholder music and sound effects Salvage pickup [...]