Navin Supphapholsiri

Summary of My Sprint Retrospectives at The Guildhall

An update from Navin, a member of The Guildhall at SMU team blogging for Gamasutra: I am currently the producer on two projects at The Guildhall at SMU. Each of the teams consists of at least one artist, one programmer, and two designers. They are currently working on a new engine created internally by the Guildhall. The two games consist of: Miasma – 2D classic platformer Untethered – 2D gravity shifting platformer Throughout the ten week project, the team passes through six different milestones (Proof of Concept Technology, Proof of Concept Gameplay, Vertical Slice, Alpha, Beta, and RTM). After each milestone has been successfully completed, each of my teams goes through a sprint retrospective meeting. This meeting allows the team to discuss the effective [...]

2012-11-21T21:03:57+00:00 November 21st, 2012|Guildhall at Gamasutra 2012|

Cyborg Ninjas on Fire 2: Reloaded

An update from Navin, a member of the Guildhall at SMU team blogging for Gamasutra: Cyborg Ninjas on Fire 2: Reloaded (CNOF2R) is a fast-paced, over-the-top, first person-shooter mod for UDK. The players take on the role of futuristic cyborg ninjas fighting over control of a legendary suit of armor called the Yoroi. The total development time for CNOF2R was ten weeks (thirty person-hours per week), and was developed for both the Xbox 360 and PC platforms. This postmortem analyzes the obstacles and challengers our team encountered during the production phase. What Went Well 1. Functional Working Environment At our workplace, other development teams have already occupied all of the breakout rooms in the building. Fortunately, we found a small pit [...]

2012-10-17T19:47:20+00:00 October 17th, 2012|Guildhall at Gamasutra 2012|