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Guildhall
Sprint Retrospectives
An update from Trevor, a member of the Guildhall at SMU team blogging for Gamasutra: Sprint Retrospectives Projects that use Agile with Scrum use sprints to promise features to their product owner (customer/manager); sprints usually take place over a 30-day period. … Continue reading
Posted in Guildhall at Gamasutra 2012
Tagged Guildhall, Sprint Retrospective, Trevor Hilz
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The Sprint Retrospective Process in Practice: Iterating on Salvage Runner’s Successes and Mitigating Its Risks (Part Two)
An update from Ben, a member of the Guildhall at SMU team blogging for Gamasutra: Retrospective Report Sprint 2 – Proof of Concept Gameplay 10/29/2012 – 11/2/2012 1. Introduction The purpose of the Retrospective Report is to describe in detail the … Continue reading
Posted in Guildhall at Gamasutra 2012
Tagged Benjamin Roye, Guildhall, Retrospective Report
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The Sprint Retrospective Process in Practice: Iterating on Salvage Runner’s Successes and Mitigating Its Risks (Part One)
An update from Ben, a member of The Guildhall at SMU team blogging for Gamasutra, and assistant producer of: Revenge of the Dragon King Raging Sushi: Enter the Roll Salvage Runner I am pleased to work currently as an assistant producer … Continue reading
Summary of My Sprint Retrospectives at The Guildhall
An update from Navin, a member of The Guildhall at SMU team blogging for Gamasutra: I am currently the producer on two projects at The Guildhall at SMU. Each of the teams consists of at least one artist, one programmer, and … Continue reading
Posted in Guildhall at Gamasutra 2012
Tagged Guildhall, Navin Supphapholsiri, Sprint Retrospective
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Guildhall Production Track 3: The Sprint Retrospective
An update from Dustin, a member of the Guildhall at SMU team blogging for Gamasutra: Last week marked the Proof of Concept Gameplay milestone for Team Game Project (TGP1) teams here at Guildhall. These teams each consist of four or five … Continue reading
Posted in Guildhall at Gamasutra 2012
Tagged Dustin Davis, Guildhall, Sprint Retrospective
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ShadowMaster through the lenses of Steve McConnell’s 36 Classic Mistakes
An update from Benjamin, a member of the Guildhall at SMU team blogging for Gamasutra: ShadowMaster is a 2D top-down spatial puzzle adventure. A team of four fresh students attending the Guildhall at Southern Methodist University designed, animated, coded, tested and implemented … Continue reading
Cyborg Ninjas on Fire 2: Reloaded
An update from Navin, a member of the Guildhall at SMU team blogging for Gamasutra: Cyborg Ninjas on Fire 2: Reloaded (CNOF2R) is a fast-paced, over-the-top, first person-shooter mod for UDK. The players take on the role of futuristic cyborg ninjas … Continue reading
Posted in Guildhall at Gamasutra 2012
Tagged Gamasutra, Guildhall, Navin Supphapholsiri
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The Day Ice Cream Stood Still
An update from Trevor, a member of the Guildhall at SMU team blogging for Gamasutra: The Day Ice Cream Stood Still is a 2D platforming puzzle game that was designed using the TorqueX 2D editor by a five-student team from The … Continue reading
Revisiting TGP1
An update from Dustin, a member of the Guildhall at SMU team blogging for Gamasutra: Time moves strangely at the Guildhall. We’re off in Plano, miles away from the SMU campus proper, in our own little video game world. Not … Continue reading


