Dustin Davis

Guildhall Production Track 3: The Sprint Retrospective

An update from Dustin, a member of the Guildhall at SMU team blogging for Gamasutra: Last week marked the Proof of Concept Gameplay milestone for Team Game Project (TGP1) teams here at Guildhall.  These teams each consist of four or five student developers from the Guildhall’s newest class of students, Cohort 19. I serve as Associate Producer for two of these teams, and lead them through their Sprint Retrospective after each sprint. For projects this small, each sprint retrospective looks back at about one week of work for the teams. This is far more frequent than development in a professional environment, of course, but serves as a useful learning tool and puts us in the habit of using good practices. So [...]

2012-11-21T21:02:25+00:00 November 21st, 2012|Guildhall at Gamasutra 2012|

Revisiting TGP1

An update from Dustin, a member of the Guildhall at SMU team blogging for Gamasutra: Time moves strangely at the Guildhall. We’re off in Plano, miles away from the SMU campus proper, in our own little video game world. Not that we’ve learned much about Plano. I’m familiar with the two streets between my house and the Guildhall. Generally, a quarter of your coursework is intended to be dedicated to team game projects (TGP). But as you might imagine, when you give a group of gamers the chance to work on their (usually) first group video game to completion, the effort they're willing to put in is sometimes beyond the project requirements. Our schedule is almost universally considered relentless, but a [...]

2012-10-17T19:58:10+00:00 October 17th, 2012|Guildhall at Gamasutra 2012|