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Benjamin Roye
The Sprint Retrospective Process in Practice: Iterating on Salvage Runner’s Successes and Mitigating Its Risks (Part Two)
An update from Ben, a member of the Guildhall at SMU team blogging for Gamasutra: Retrospective Report Sprint 2 – Proof of Concept Gameplay 10/29/2012 – 11/2/2012 1. Introduction The purpose of the Retrospective Report is to describe in detail the … Continue reading
Posted in Guildhall at Gamasutra 2012
Tagged Benjamin Roye, Guildhall, Retrospective Report
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The Sprint Retrospective Process in Practice: Iterating on Salvage Runner’s Successes and Mitigating Its Risks (Part One)
An update from Ben, a member of The Guildhall at SMU team blogging for Gamasutra, and assistant producer of: Revenge of the Dragon King Raging Sushi: Enter the Roll Salvage Runner I am pleased to work currently as an assistant producer … Continue reading
ShadowMaster through the lenses of Steve McConnell’s 36 Classic Mistakes
An update from Benjamin, a member of the Guildhall at SMU team blogging for Gamasutra: ShadowMaster is a 2D top-down spatial puzzle adventure. A team of four fresh students attending the Guildhall at Southern Methodist University designed, animated, coded, tested and implemented … Continue reading


