Benjamin, Dustin, Navin and Trevor are Production track candidates for the Master of Interactive Technology degree in The Guildhall at SMU’s video game design program. With the guidance of Guildhall lecturer and noted game producer and developer Elizabeth Stringer, they are blogging about their experiences for the influential gaming site Gamasutra.
An update from Trevor, a member of the Guildhall at SMU team blogging for Gamasutra: Sprint Retrospectives Projects that use Agile with Scrum use sprints to promise features to their product owner (customer/manager); sprints usually take place over a 30-day period. At the end of a sprint, teams conduct sprint retrospectives. These meetings discuss what was delivered from the team during the sprint, what processes were effective or ineffective (or could be improved upon), as well as actions to take place during the next sprint. In essence, they are small postmortems during development. Features Delivered: This section is simply a list of features the team completed during the sprint that the product owner receives. It is important to note that these [...]