SMU Guildhall Team a Big Winner at Indie Game Challenge

inertia-screenshot-02.ashx.jpg The Indie Game Challenge announced February 11 that Playdead’s LIMBO and Team Hermes’ Inertia are the big winners of the second annual Indie Game Challenge. The top teams were named on the closing night of the annual D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit at the Red Rock Resort & Casino in Las Vegas.

Team Hermes’ members are the first SMU students to make the finals in the international competition. All eight are part of The Guildhall at SMU Master’s degree program in video game design. (In photo: Inertia.)

A total of 90 individuals selected by the Academy of Interactive Arts & Sciences (AIAS) served as judges for the competition. The team won $130,000 in cash and prizes for their efforts.

“We’re so excited for Team Hermes,” said Peter Raad, The Guildhall at SMU founder and executive director. “Our graduate program is extremely challenging and our students are very busy on class projects. When we decided to become one of the founding members of the Indie Game Challenge, we realized that our own Master’s degree candidates would have very little chance to create a winning entry.

“The total production time for Inertia was 12 weeks while some of the other professional and non-professional finalists worked on their entries for two years or more,” Raad explained. “This winning game is a tremendous accomplishment that our students essentially did in a six-week class project and then six weeks on their own during a break in the summer. We could not be prouder of them.”

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