Student-designed games debut on Steam Greenlight, available for public play-testing at 2016 SMU Guildhall Spring Exhibition
The SMU Guildhall hosts its biannual graduate exhibition showcasing video games developed by graduating students on Friday, May 13. The 2016 Spring Exhibition will honor Cohort 23: master’s degree candidates who specialize in art creation, level design, production and programming.
The day’s schedule is as follows, and all events take place at SMU-in-Plano, Building 2, 5232 Tennyson Parkway. The public is welcome to attend each event, and admission is free:
- 2:30-4 p.m. Exhibition of student games
- 4-5 p.m. Honors Awards
- 5-6 p.m. Capstone team games presentations
Both Cohort 23 Capstone games have debuted on Steam Greenlight, a community service of the Steam online gaming platform that allows gamers to vote on new content. Both Guildhall games will be made available for download and play through Steam if they receive enough votes. Follow the links below each game description to learn more and vote:
Gravitas is a first-person physics-based puzzle game in which the player manipulates gravity in order to navigate the realm of a mad artist known as “The Curator.” In a revolutionary art gallery built in space using groundbreaking technology, the player character receives a special glove that can control gravity and must use the new power to explore this world.
The Guildhall game creators, collectively known as Space Shark Studios, chose to build a puzzle game because it allowed them to focus on a single core mechanic and polish it to an extremely high quality. They built Gravitas in Unreal Engine 4 over a span of six months.
The production of Gravitas gave Space Shark Studios the opportunity to work within a simulated game development environment with all of its ups and downs. Throughout the project, they learned to communicate effectively as a team of 13, as well as develop within a very constrained timeline.
Scrapped is a single player, third-person 3D platformer developed in Unreal Engine 4.8.1. It stars Robot C-23 (get it?), who must solve his way out of a dangerous junkyard after inadvertently failing a quality inspection.
After being tossed out like garbage and trapped within an expansive scrapyard, the “quantum force”-powered robot encounters a robotic light bug named Fritz. Using Fritz’s glowing guidance, C-23 must repel and attract across hazards, dodging saws and swinging over bottomless pits to make their way across the perilous terrain. With each force-powered leap or slide, C-23 and his friend draw closer to a new home.
The student team, Get Out Alive Games, designed Scrapped with the intention of constructing a short yet extremely professional and polished experience. Over the course of six months, they learned to work with an industry-sized team, gained experience developing a professionally focused project, and formed an understanding of pipeline process and interdisciplinary collaboration.
Other Guildhall cohorts will also put new games up for public play-testing. Watch SMU Forum for additional information on these titles:
- Knightly Burden (Cohort 26)
- Azimuth (Cohort 25)
- For the Family (Cohort 25)
- Iron Games (Cohort 25)
- Velocirapture (Cohort 25)
Exhibition Day will conclude with the Guildhall’s graduation reception and presentation of degrees to students receiving the Master of Interactive Technology degree in digital game development. This year’s keynote speaker is Kate Edwards, executive director of the International Game Developers Association (IGDA) and one of Fortune magazine’s “10 Most Powerful Women” in the game industry.
Edwards is also the founder and principal consultant of Geogrify, a Seattle-based consultancy for content culturalization, where she uses her expertise as an applied geographer, writer, and corporate strategist. As Microsoft’s first Geopolitical Strategist in the Geopolitical Strategy team she created and managed, she was responsible for protecting the company against political and cultural content risks across all products and locales. Since leaving Microsoft, she has provided guidance to many companies on a wide range of geopolitical and cultural issues and she continues to work on a variety of game franchises. Kate is also a regular columnist for MultiLingual Computing magazine.
In October 2013, Fortune magazine named her as one of the 10 most powerful women in the game industry. In December 2014 she was named by GamesIndustry.biz as one of their six People of the Year in the game industry.