Due to overwhelming interest, organizers of the 2009 Indie Game Challenge – including The Guildhall at SMU – have announced that the entry deadline has been extended from Oct. 1 to Oct. 31, 2009.
Amateur and professional video game developers will compete for almost $300,000 in prizes and scholarships, including a $50,000 scholarship to the Guildhall. They will also get a chance to present their games to top publishers. Their pitch videos will be broadcast on GameStop.com and GameStop TV, where they will be seen by millions of gamers and be eligible for additional prize money and a special People’s Choice Award.
The Academy of Interactive Arts & Sciences and GameStop join the Guildhall as sponsors of the contest, which launched July 14. GameStop customers have seen the distinctive “Your Game Here” boxes and entry cards in stores throughout the summer.
New and previously developed games are eligible for entry so long as they have not been professionally published, in accordance with the complete rules found at www.indiegamechallenge.com. This includes the eligibility of games previously submitted to other awards competitions, whether or not those games received awards. Online or self-published games that have appeared in Apple’s iTunes Game Store may also be eligible so long as they are not from a major publisher.
Judging will be conducted by the Academy of Interactive Arts & Sciences after Oct. 31. Up to 12 finalist teams will be announced on or about Jan. 15, 2010, and up to five members of each finalist team will be flown to an awards reception Feb. 19, 2010, at the Red Rock Casino Resort Spa in Las Vegas.
The organizers expect a number of student entries from video game educational programs across the nation, says Peter Raad, Guildhall founder and executive director. “The Challenge provides a tangible opportunity for students across the country to bring their ideas to fruition while developing their aptitude for teamwork and collaboration,” he says. “We’re looking forward to seeing some of the fresh ideas these teams are capable of creating.”